Lyr stands firm, Ras has faith, and Erufr falters.
Featuring: BradWOTO, Drakoniques, Fhaelin, Leah, Mirggles, Myre; with: JohnnyBlamz, Mythematic, Grennig, Trenchmouth, and Narrated by Pumpkinberry.
The party arrive at the enigmatic city of Blue Falls, a city of patchwork technological magitech advancements atop a great waterfall.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
The demilich returns to find someone has attuned to the Mythyllar. Even prepared, can the party hope for victory?
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
Featuring: Aaron Black, Fhaelin, Mythematic, PMSProxy, Techniq, Tessachka, Wish, and DM'd by Wacksteven
The party encounter a dangerous set of giants on the road to Blue Falls.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
Ras confronts Erufr, Astraea learns when she is, and Lyr, Vega, and Jude struggle with something just out of reach.
The group panics as an old friend shows up with an old enemy.
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
The group investigates the Tower of Necromancy and discusses a plan of action for the Mythyllar.
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
A peek into the past provides a bit more insight.
The lush otherworld of Din is desiccated to desert after an heir uses debt magic to relieve a kingdom-wide drought. After the King is assassinated, two brothers and their wards flee from the uprising that follows. Kingmakers is an improvised tale of power and purpose, pain and perseverance- and the legacy of legends.
The lush otherworld of Din is desiccated to desert after an heir uses debt magic to relieve a kingdom-wide drought. After the King is assassinated, two brothers and their wards flee from the uprising that follows. Kingmakers is an improvised tale of power and purpose, pain and perseverance- and the legacy of legends.