67 episodes

A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.

Spellwind - A D&D5e Homebrew Actual Play Tablestory

    • Leisure
    • 5.0 • 8 Ratings

A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.

    Welcome to the Resistance

    Welcome to the Resistance

    A ship belonging to the resistance sails down river towards the town of Walden. When the ship is stopped by two members of The Sworn... Our adventure unfolds.

    • 2 hr 6 min
    I'll Do It Myself

    I'll Do It Myself

    A ship belonging to the resistance sails down river towards the town of Walden. When the ship is stopped by two members of The Sworn... Our adventure unfolds.

    • 2 hr 51 min
    A Thing Called Hope

    A Thing Called Hope

    The Entante flees Walden with two Sworn in tow. They set up camp and plan their next move...

    • 2 hr 35 min
    I Have No Plan

    I Have No Plan

    After the dangerous encounter with the trolls, the party continues on to the dwarven hold at the Dancurt Mines.

    • 2 hr 53 min
    The Flare and the Flame

    The Flare and the Flame

    The mines are laced with sulfuric explosive traps. Time to see whether the party's improvised strategy goes to plan...

    • 3 hr 12 min
    Char and Poison

    Char and Poison

    The mines are laced with sulfuric explosive traps. Time to see whether the party's improvised strategy goes to plan...

    • 2 hr 53 min

Customer Reviews

5.0 out of 5
8 Ratings

8 Ratings

AlienBBQs ,

ROLE PLAY!!

The RP is phenomenal. The over-talk and long silences sometimes gets in the way of me staying immersed, but the players role playing is UNPARALLELED. They fall into their characters and even do their over-the-table talk in character. They work so well to weave a tale that feels immense, peopled with characters of depth with entire lives happening around them. The GM creates a world that makes me want to explore everything. And he ties in action and imagery throughout the RP that accentuates without ever feeling long-winded. Sometimes he’ll sit back and let two players RP for an entire scene without interjecting a single point, making it easy to forget this is an unscripted GAME being played.

Don’t stop after one episode, explore the world with them; you won’t be sorry!

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